Line © OpenStreetMap contributors (ODbL), drawn by Global Adventurer.
The walk
The walk starts from the Glen Nevis Visitor Centre car park. A footbridge crosses the River Nevis, and a good path follows the east bank upstream to the Youth Hostel footbridge. The walk does not cross it but keeps on upstream by a rougher path through woodland, about 4 km of it mapped on OpenStreetMap as a path with a muddy surface, to the glen road at Polldubh, where Polldubh Falls drop beside the road bridge. It crosses the bridge, passes the Lower Falls car park and Achriabhach and follows a gravelled forest track down the west side of the glen for about 5 km. The last stretch joins the West Highland Way, and a path comes down to the road near the visitor centre.
It is 12.7 km with 134 m of ascent; allow about 3½ hours. The grade is Moderate: long but not steep. The river path can be wet and slow, and the burns across it may be hard to cross after heavy rain.
Beyond the Youth Hostel bridge the river path leaves the surfaced path behind and is rougher underfoot. The forest track on the way back runs above the floor of the glen.
The Visitor Centre car park is pay and display. Fort William station is about 2 km away.
Route drawn by Global Adventurer along OpenStreetMap paths (© OpenStreetMap contributors, ODbL), with figures worked out from it. Check the forecast and the ground on the day: paths change.
Good to know
- The path upstream of the Youth Hostel footbridge is mapped as a path with a muddy surface
- The way back is on forest tracks on the west side of the glen, ending on the West Highland Way
Getting there
Start: Glen Nevis Visitor Centre car park · Pay and display. 56.81101, -5.07672
Directions to the start
By train: Fort William station is 2.0 km from the start.
Places to stay nearby
Rooms in and around Fort William: Booking.com → Expedia → Hotels.com →
Affiliate links: if you book, Global Adventurer earns a small commission at no cost to you.
Paths change, and the weather decides the day. The line is drawn along OpenStreetMap paths and the figures are worked out from it; take a map, check the forecast, and turn back if it isn't right.